Azimuth is a rotation on the Y-axis. Seen from the front:
Azimuth seen from the side:
In a device built for the two 'real' rotations, the third rotation is not just unneeded but weird:
In this case the 'other' mostly duplicates the action of Azimuth.
BUT when the Azimuth has turned 90 degrees, the 'other' duplicates the action of Altitude.
Astronomers don't need the 'other' rotation at all, and artillerymen only need it when thinking about rifling, which isn't really a movement of the gun.
Humans make some use of the 'other' rotation, in an unconfused and unambiguous way.
Our heads can tilt this way, and we have a separate circuit in the semicircular canals to handle this rotation. Our eyes twist slightly to keep an image upright when we tilt our heads, but they don't compensate nearly as well as they do in the two 'real' dimensions.
Dogs and four-footed animals can also do the same tilt, and have the same semicircular and eye compensators, BUT they use a different set of neck muscles. When a dog tilts his head in puzzlement, he's using the same muscles we use for shaking No. Birds are more like humans, in this way and many others.
Computer graphics programs use a variety of tricks to make the third rotation appear to behave consistently, but the tricks all fail at some point. Poser treats the 'body', representing the entire figure, as one movable object, and the 'hip', which ALSO moves the entire figure, as another movable object. If you want to use three rotations, you have to use the 'body' for two of them and the 'hip' for the third, or use the 'body' for one and the 'hip' for two.
If schools paid more attention to the astronomical and graphical ways of handling the world, maybe this confusion would be a bit less surprising... but it's really intrinsic and unsolvable.Labels: Experiential education, Real World Math
The current icon shows Polistra using a Personal Equation Machine.