A Facebook engineer has invented a new unit of time called a flick.It's not "the next unit". You can't describe anything as "the next unit". Anyone can define any base unit for specific purposes.
The flick has been designed to help developers keep video effects in sync, according to a description on the code-sharing site GitHub.
A flick, derived from "frame-tick", is 1/705,600,000 of a second - the next unit of time after a nanosecond.
Flicks are defined in the programming language C++, which is used to generate visual effects for film, television and other media.Two category errors in one sentence.
Flicks give programmers a way to measure the time between media frames without using fractions. Matt Hammond, lead research engineer at BBC Research and Development, said this can reduce errors such as stutters in graphics. "When the numbers used are not integers, errors can gradually creep into computer calculations. These errors can build up over time, eventually causing inaccuracies that become noticeable," he said.This is common practice. Again, when you're trying for maximum speed and precision, you want to keep things integral to avoid roundoff errors and time-consuming multiplications and divisions. I've often defined custom ad-hoc base units in a similar way, finding the least common multiple.
Labels: Metrology
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