Saturday, September 16, 2017
  No wonder

An interesting bit of analog modeling and simulation from British Practical Electronics in 1968. A homemade board game simulating stock trading.





Part of the description, edited plus [comments]:

In the game, monetary gains and losses are simulated by changes in charge on capacitors. These charges are checked through the game so each player can keep track of his 'potentials' and 'capacities'. [heh.] Each player makes intelligent transactions on 11 different commodities, the prices of which are constantly changing under the control of dice throws. [Could have automated the dice as well, using a pair of Zeners on opposite inputs of a diff amp, with the output constantly pulling and pushing on one cap. Hit the switch to pick up the present value.]

The object is to build up your cash (potential on 'cash' cap) and transfer it at intervals to the 'bank' cap until your accumulated balance reaches the arbitrary max, at which point that player is declared the winner.


The game clearly required steady nerves, which were common in 1968 as illustrated by the player in the foreground. More smoke, less snowflakes.

The text gives a complicated set of rules, meant to be implemented by the dealer. Dice selected which commodity was to be priced, and other throws caused 'bank raids' or 'tax audits'.

The most realistic part is that each player is attempting to pull down the share value of the selected commodity. Sucking electrons from the commodity. Each transaction necessarily wastes some of the charge as well, turning to heat in a resistor.

After playing this game you'd understand physically that stock trading is a purely parasitic operation which doesn't add any value to the world.

No wonder it never went commercial.

= = = = =

Later: I was puzzling over the basic point. Is there any game that isn't essentially destructive, a game that teaches you to create order? Turning the chaos of inorganic death into the beauty of life? Trying to do it in a semi-serious way would require way too much ability and time, would end up more like a county fair or a science fair than a board game. Judging your shapely squash or prize pig or shiny solder work. Not suitable. Ball games are neutral, just pushing a round thing from one place to another. Card games? Here I got a shock. Poker takes the random result of shuffling, turns it into an ordered pattern. Poker makes life. (Some other card games do the same, but not pure gambles like blackjack.)

Could you transfer that into an analog game in the spirit of the above stock game? Each player has five RC oscillators mixed into his headphones. Each osc is tuned manually by a pot and ALSO tuned forcibly by a FET in series with the pot. Dealer has control of the gates of all FETS. At the start of each hand, dealer hits a button that sets all the FETs to random R values, so that each player suddenly hears a horrible five-part dissonance. Players have to adjust the five pots to create harmony within a short time interval, say 10 seconds. Dealer then asks each player to switch his harmony to speaker. Show your chords. You didn't create harmony? You're out. Repeat until only one harmony remains.

Basically poker for the blind, innit?

Labels: ,

 


<< Home

blogger hit counter
My Photo
Name:
Location: Spokane

The current icon shows Polistra using a Personal Equation Machine.

My graphics products:

Free stuff at ShareCG

And some leftovers here.

ARCHIVES
March 2005 / April 2005 / May 2005 / June 2005 / July 2005 / August 2005 / September 2005 / October 2005 / November 2005 / December 2005 / January 2006 / February 2006 / March 2006 / April 2006 / May 2006 / June 2006 / July 2006 / August 2006 / September 2006 / October 2006 / November 2006 / December 2006 / January 2007 / February 2007 / March 2007 / April 2007 / May 2007 / June 2007 / July 2007 / August 2007 / September 2007 / October 2007 / November 2007 / December 2007 / January 2008 / February 2008 / March 2008 / April 2008 / May 2008 / June 2008 / July 2008 / August 2008 / September 2008 / October 2008 / November 2008 / December 2008 / January 2009 / February 2009 / March 2009 / April 2009 / May 2009 / June 2009 / July 2009 / August 2009 / September 2009 / October 2009 / November 2009 / December 2009 / January 2010 / February 2010 / March 2010 / April 2010 / May 2010 / June 2010 / July 2010 / August 2010 / September 2010 / October 2010 / November 2010 / December 2010 / January 2011 / February 2011 / March 2011 / April 2011 / May 2011 / June 2011 / July 2011 / August 2011 / September 2011 / October 2011 / November 2011 / December 2011 / January 2012 / February 2012 / March 2012 / April 2012 / May 2012 / June 2012 / July 2012 / August 2012 / September 2012 / October 2012 / November 2012 / December 2012 / January 2013 / February 2013 / March 2013 / April 2013 / May 2013 / June 2013 / July 2013 / August 2013 / September 2013 / October 2013 / November 2013 / December 2013 / January 2014 / February 2014 / March 2014 / April 2014 / May 2014 / June 2014 / July 2014 / August 2014 / September 2014 / October 2014 / November 2014 / December 2014 / January 2015 / February 2015 / March 2015 / April 2015 / May 2015 / June 2015 / July 2015 / August 2015 / September 2015 / October 2015 / November 2015 / December 2015 / January 2016 / February 2016 / March 2016 / April 2016 / May 2016 / June 2016 / July 2016 / August 2016 / September 2016 / October 2016 / November 2016 / December 2016 / January 2017 / February 2017 / March 2017 / April 2017 / May 2017 / June 2017 / July 2017 / August 2017 / September 2017 / October 2017 / November 2017 / December 2017 / January 2018 / February 2018 / March 2018 / April 2018 / May 2018 / June 2018 / July 2018 / August 2018 / September 2018 / October 2018 / November 2018 / December 2018 / January 2019 / February 2019 / March 2019 / April 2019 / May 2019 / June 2019 / July 2019 / August 2019 / September 2019 / October 2019 / November 2019 / December 2019 / January 2020 / February 2020 / March 2020 / April 2020 / May 2020 / June 2020 / July 2020 / August 2020 / September 2020 / October 2020 / November 2020 / December 2020 / January 2021 / February 2021 / March 2021 / April 2021 / May 2021 / June 2021 / July 2021 / August 2021 / September 2021 / October 2021 / November 2021 /


Major tags or subjects:

2000 = 1000
Carbon Cult
Carver
Constants and variables
Defensible Cases
Defensible Times
Defensible Spaces
Equipoise
Experiential education
From rights to duties
Grand Blueprint
Metrology
Natural law = Sharia law
Natural law = Soviet law
Shared Lie
Skill-estate
Trinity House
#Whole-of-society

Powered by Blogger