Outtake
Finishing up a big Poser scene. Somehow the UV mapping came 'unglued' on the sides of this hotel building......
Tubular, dood! Psych-O-Delic, daddyo!
Fortunately it was possible to 'glue' it back in place.....
The interesting part of the error is the irregular organic look. Flat spots and wide spots. I tried to reproduce it with cylindrical mapping, but cylindrical gives nice equally spaced radial lines and circular circles, like polar graph paper. Those squashed areas seem to indicate that the UV mapping algorithm was running out along each radius to the edge, then bouncing back toward the middle to average out the flatness on angles where it hit the edge. Or something like that. Seems awfully complex for a 'default' algo.
Labels: TMI