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I hoped to spend a long time relaxing.
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It just doesn't work that way. In reality the toil keeps me grounded, gives my potentials a firm reference point, keeps external interference out.
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Two weeks after the end of tilling, I'm ungrounded. I pay too much attention to external shit, most of which is grotesquely evil and insane these days. I respond to the QRM and QRN appropriately...
So I'm going to find a way to restore a work-like schedule, developing SVG animation methods and such, aiming toward the next project if any. If not any, I'll still be saner!
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My expectation of rest wasn't just theoretical. I've been running this semi-retired pattern for 13 years. On average one crop year followed by one fallow year. In previous crop to fallow transitions, I adjusted smoothly to unpaid graphic play-work. Intensity is the relevant variable. Previous work years were somewhat short of full-time, allowing some play-work graphics to continue in the background. After the crop was harvested I could simply ramp up the current play-work project. This work year was well above full-time. Had to clear the decks entirely.
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Feb 15 update: There. Found a path to re-enter development mode. It won't be specifically productive, because the next project (if any) will undoubtedly run in a direction that I'm not anticipating. But that's not the real purpose. Keeping the brain churning and the soul 'pointed forward' is the purpose.Labels: TMI, Zero Problems
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